{"id":1208,"date":"2017-09-04T01:36:25","date_gmt":"2017-09-03T16:36:25","guid":{"rendered":"http:\/\/www.matchlock.co.jp\/?page_id=1208"},"modified":"2021-09-09T15:00:04","modified_gmt":"2021-09-09T06:00:04","slug":"summary","status":"publish","type":"manual","link":"https:\/\/www.matchlock.co.jp\/en\/manual\/bishamon%e3%83%84%e3%83%bc%e3%83%ab%e3%82%aa%e3%83%b3%e3%83%a9%e3%82%a4%e3%83%b3%e3%83%9e%e3%83%8b%e3%83%a5%e3%82%a2%e3%83%ab\/overview\/summary\/","title":{"rendered":"Summary"},"content":{"rendered":"<p><\/p>\n<p class=\"head1\"><b>BISHAMON is a 3D particle effect tool for creating and editing design data that emerged from actual game development. \u00a0<\/b><\/p>\n<p class=\"head1\"><b>It enables CG designers alone to create and preview unique 3D effects through an iterative process.<\/b><\/p>\n<p>&nbsp;<\/p>\n<p>BISHAMON 3D effects are expressed by utilizing tree-like structures composed of multiple, interwoven nodes. \u00a0Game development with BISHAMON is made easy by incorporating programs with these 3D effect tree structures, generating the necessary number of effects as designed, and replaying them.<\/p>\n<p>&nbsp;<\/p>\n<p>An SDK is necessary for each device type (game development API libraries and converter for special data types) to incorporate the effects into game development.<\/p>\n<p>&nbsp;<\/p>\n<p>Templates and tree structures are utilized in order to design and express 3D effects. \u00a0The part of the tree structure that composes branches and leaves are called &#8220;nodes&#8221;. \u00a0The different node types are as follows.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3411\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/window_skematick.jpg\" alt=\"\" width=\"909\" height=\"331\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2018\/09\/window_skematick.jpg 909w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2018\/09\/window_skematick-300x109.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2018\/09\/window_skematick-768x280.jpg 768w\" sizes=\"auto, (max-width: 909px) 100vw, 909px\" \/><\/p>\n<table class=\"table\" style=\"width: 705.15px; border-color: #010101;\" border=\"1\">\n<tbody>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px; background-color: #ffffff;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3402\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/emitter_quad.png\" alt=\"\" width=\"16\" height=\"16\" \/>Quad Emitter<\/td>\n<td class=\"table\" style=\"width: 526.15px;\">Emit particles for elements comprising an effect and flexibly edit four-sided polygons<\/p>\n<p>Apply textures to emitted Quad groups and utilize in a wide variety of animations.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3401\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/emitter_particle.png\" alt=\"\" width=\"16\" height=\"16\" \/>Particle Emitter<\/td>\n<td class=\"table\" style=\"width: 526.15px;\">Emit particles lighter than four-sided polygons for elements comprising an effect.<\/p>\n<p>Unlike the Quad Emitter, editing is limited to the individual particle level.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3404\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/emitter_stripe.png\" alt=\"\" width=\"16\" height=\"16\" \/>Stripe Emitter<\/td>\n<td class=\"table\" style=\"width: 526.15px;\">Emit particles for stripes in continuous bands of polygons for elements comprising an effect.<\/p>\n<p>Continuously emit top particle pairs to form stripe widths<br \/>\nto create graphics from continuous polygons based on the top particle pairs.<\/p>\n<p>Apply textures to the stripes emitted and<br \/>\nutilize them in a variety of animations.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3400\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/emitter_model.png\" alt=\"\" width=\"16\" height=\"16\" \/>Model Emitter<\/td>\n<td class=\"table\" style=\"width: 526.15px;\">Emit models based on imported 3D model data for elements comprising an effect.<\/p>\n<p>Apply a variety of animations to emitted models.<\/p>\n<p>\u203bLimitations on using model data<br \/>\n\u30fbSupport for Collada files only<br \/>\n\u30fbCan apply only 1 texture to model<br \/>\n\u30fbCan use only 1 skin model<br \/>\n\u30fbCan use vertex color settings<br \/>\n\u30fbCannot create model animations<br \/>\n\u30fbCannot set UV scroll settings\uff08standard BISHAMON settings apply to scrolling\uff09<br \/>\n\u30fbMaterial color, defuse color, specular color, specular power, and self-luminous color are reflected in Material.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3399\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/emitter_massparticle.png\" alt=\"\" width=\"16\" height=\"16\" \/>Mass Particle Emitter<\/td>\n<td class=\"table\" style=\"width: 526.15px;\">Emit particles in large amounts for elements comprising an effect\u3002<\/p>\n<p>Mass particles can be emitted in large amounts but their behavior is limited.<br \/>\n\u30fb<a title=\"8-3-10 Field\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-080310.html#080310000000\">Field<\/a>\u00a0cannot be set, but Goal can be set from the\u00a0<a title=\"8-3-8 Inspector\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-080308.html#080308000000\">Inspector<\/a>.<br \/>\n\u30fbA hierarchical structure can be created by making a parent particle with the\u00a0<a title=\"3-3 Null Emitter\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-0303.html#030300000000\">Null Emitter<\/a>, but other emitters cannot and such functionality is not reflected in Generate\u00a0<a title=\"8-3-8 Inspector\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-080308.html#080308000000\">Inspector<\/a>.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3403\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/emitter_simpleparticle.png\" alt=\"\" width=\"16\" height=\"16\" \/>Simple Particle Emitter<\/td>\n<td class=\"table\" style=\"width: 526.15px;\">Emit particles for high-speed graphics with respect to handling particles that are platform-specific for elements comprising an effect.<\/p>\n<p>Cannot use for some platforms.<br \/>\nFor details please see the Platform-specific\u00a0<a title=\"2-1-3 Functions Chart\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-020103.html#020103000000\">Functions Chart<\/a>.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3405\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/effect_effectnull.png\" alt=\"\" width=\"16\" height=\"16\" \/><a title=\"3-3 Null Emitter\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-0303.html#030300000000\">Null Emitter<\/a><\/td>\n<td class=\"table\" style=\"width: 526.15px;\">Emit particles at the branches of the tree structure for elements comprising an effect.<\/p>\n<p>Connect a child node with multiple nodes as child nodes.<\/p>\n<p>Connect\u00a0<a title=\"3-3 Null Emitter\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-0303.html#030300000000\">Null Emitter<\/a>\u00a0child nodes with other child nodes.<br \/>\nFor example, set the\u00a0<a title=\"3-3 Null Emitter\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-0303.html#030300000000\">Null Emitter<\/a>\u00a0to generate 3 child nodes, the\u00a0<a title=\"3-3 Null Emitter\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-0303.html#030300000000\">Null Emitter<\/a>\u00a0will emit 3 particles for every child node during playback.<\/p>\n<p>Individual particles are not handled like nodes.<br \/>\nFor example, if a\u00a0<a title=\"3-3 Null Emitter\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-0303.html#030300000000\">Null Emitter<\/a>\u00a0child node has 2 types of of its own child nodes and<br \/>\nthe\u00a0<a title=\"3-3 Null Emitter\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-0303.html#030300000000\">Null Emitter<\/a>\u00a0is set to generate 3 particles<br \/>\nonly 1 particle will be emitted for the child node connected to the\u00a0<a title=\"3-3 Null Emitter\" href=\"http:\/\/www.matchlock.co.jp\/online_help\/bishamon_v1_8_en\/Chapter-0303.html#030300000000\">Null Emitter<\/a>\u00a0child node.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3406\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/effect_effectproject.png\" alt=\"\" width=\"16\" height=\"16\" \/>Effect<br \/>\nRoot<\/td>\n<td class=\"table\" style=\"width: 526.15px;\">A special null emitter that emits only one null particle for an effect root to render a single 3D effect.<br \/>\nVisual appearance cannot be set at the Effect Root.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"width: 166px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3408\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/emitter_object_reference.png\" alt=\"\" width=\"16\" height=\"16\" \/>Reference<br \/>\nObject<\/td>\n<td class=\"table\" style=\"width: 526.15px;\">Use already existing bmsln files. Root node reference information is not retained and existing bmsln files which originally contained reference nodes will lose the ability to refer to these reference nodes.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Combining the above nodes and setting a variety of parameters creates unique tree structures enabling one to design unique 3D effects.<\/p>","protected":false},"parent":1231,"menu_order":24,"template":"","class_list":["post-1208","manual","type-manual","status-publish","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/manual\/1208","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/manual"}],"about":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/types\/manual"}],"up":[{"embeddable":true,"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/manual\/1231"}],"wp:attachment":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/media?parent=1208"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}