{"id":3251,"date":"2018-09-18T15:59:22","date_gmt":"2018-09-18T06:59:22","guid":{"rendered":"https:\/\/www.matchlock.co.jp\/?page_id=3251"},"modified":"2020-03-18T14:45:21","modified_gmt":"2020-03-18T05:45:21","slug":"%e3%83%9e%e3%82%b9%e3%83%91%e3%83%bc%e3%83%86%e3%82%a3%e3%82%af%e3%83%ab","status":"publish","type":"manual","link":"https:\/\/www.matchlock.co.jp\/en\/manual\/bishamon%e3%83%84%e3%83%bc%e3%83%ab%e3%82%aa%e3%83%b3%e3%83%a9%e3%82%a4%e3%83%b3%e3%83%9e%e3%83%8b%e3%83%a5%e3%82%a2%e3%83%ab\/bishamon%e8%a9%b3%e7%b4%b0\/%e3%83%93%e3%83%a5%e3%83%bc\/%e3%83%9e%e3%82%b9%e3%83%91%e3%83%bc%e3%83%86%e3%82%a3%e3%82%af%e3%83%ab\/","title":{"rendered":"Mass Particles"},"content":{"rendered":"<p><\/p>\n<div><\/div>\n<div class=\"text3\">The particles are updated and drawn with GPU processing only.<br \/>\nGenerating large volumes of particles is possible, but there are numerous limitations with animations.<br \/>\nDepending on hardware and\/or API limitations, it may not be possible to use this particle type.<\/div>\n<div class=\"text3\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-5746\" src=\"https:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2018\/09\/ins_mass_en-300x252.jpg\" alt=\"\" width=\"508\" height=\"427\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2018\/09\/ins_mass_en-300x252.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2018\/09\/ins_mass_en-768x645.jpg 768w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2018\/09\/ins_mass_en.jpg 800w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><\/div>\n<div class=\"text3\">This is the mass particle\u00a0Inspector.<br \/>\nThe following are descriptions of the unique settings for mass particles.<\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<div class=\"text3\">\n<p><strong>\u2460Basic Settings<\/strong><br \/>\nParent Node Influence<br \/>\nMatrix\uff1aSet\u00a0Move, Rotate, and\/or Scale to Influence\/don&#8217;t influence\/influence only when generated.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u2461Generate-Shape<\/strong><br \/>\nSlope settings not available, but other settings are the same as for Quad nodes.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u2462Material<\/strong><br \/>\nDrawing Operations<br \/>\nSettings are only for depth writing tests.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u2463Move<\/strong><br \/>\nValue,Speed settings are the same as for Quad nodes.<br \/>\nGravity\uff1aSet acceleration to apply to each direction.<br \/>\nDeceleration\uff1aSet deceleration with respect to speed. The smaller the value, the slower the stop.<\/p>\n<\/div>\n<div><\/div>\n<div>Noise<\/div>\n<div class=\"text3\">\n<table class=\"table\">\n<tbody>\n<tr class=\"table\">\n<td class=\"table\" style=\"background-color: #e0e0e0;\">Start Life Rate<\/td>\n<td class=\"table\" style=\"background-color: #e0e0e0;\">Set between 0 and 1. Set to 1 and noise is introduced all over. Set to 0.5 and noise is introduced to the latter half.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"background-color: #e0e0e0;\">Size<\/td>\n<td class=\"table\" style=\"background-color: #e0e0e0;\">Set the size of the noise. The larger the value the bigger the range.<\/td>\n<\/tr>\n<tr class=\"table\">\n<td class=\"table\" style=\"background-color: #e0e0e0;\">Frequency<\/td>\n<td class=\"table\" style=\"background-color: #e0e0e0;\">Set the frequency at which noise is introduced. The larger the value the more times noise is introduced.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u2464Texture 1<\/strong><br \/>\nSpecify settings for only 1 texture.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u2465Scale<\/strong><br \/>\nSet size for squares. Set random range.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u2466Goal<\/strong><br \/>\nField\u00a0settings cannot be used for mass particles,<br \/>\nbut settings for Goal field can be specified with the\u00a0Inspector.<\/p>\n<\/div>\n<p><\/p>","protected":false},"parent":3098,"menu_order":119,"template":"","class_list":["post-3251","manual","type-manual","status-publish","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/manual\/3251","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/manual"}],"about":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/types\/manual"}],"up":[{"embeddable":true,"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/manual\/3098"}],"wp:attachment":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/media?parent=3251"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}