{"id":2500,"date":"2018-05-21T17:02:22","date_gmt":"2018-05-21T08:02:22","guid":{"rendered":"https:\/\/www.matchlock.co.jp\/?page_id=2500"},"modified":"2025-01-17T19:12:45","modified_gmt":"2025-01-17T10:12:45","slug":"explain_corporation-2","status":"publish","type":"page","link":"https:\/\/www.matchlock.co.jp\/en\/bishamon\/explain_corporation-2\/","title":{"rendered":"Corporate Contracts and BISHAMON Enterprise"},"content":{"rendered":"<p><\/p>\n<div class=\"open_info\">\n<h4>The following is an introduction to BISHAMON Enterprise.<\/h4>\n<p>BISHAMON is a versatile realtime 3D particle effect tool \uff06 middleware.<br \/>\nBISHAMON consists of an effect designer-friendly authoring tool and a programmer-friendly SDK.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-787 aligncenter\" src=\"http:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2017\/08\/bishamon_personal_v1_8_0-1024x640.png\" alt=\"\" width=\"1024\" height=\"640\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/bishamon_personal_v1_8_0-1024x640.png 1024w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/bishamon_personal_v1_8_0-300x188.png 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/bishamon_personal_v1_8_0-768x480.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h4>\u25a0 Corporate Contracts<\/h4>\n<p>Licenses are available for corporate entities. \u00a0License contracts are required on a per title, per platform basis. \u00a0There following show the different implementation frameworks for corporate contracts.<\/p>\n<p align=\"center\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1574 size-medium\" src=\"http:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.037-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.037-1-300x225.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.037-1-768x576.jpg 768w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.037-1.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1575 size-medium\" src=\"http:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.038-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.038-1-300x225.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.038-1-768x576.jpg 768w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.038-1.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1576 size-medium\" src=\"http:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.039-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.039-1-300x225.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.039-1-768x576.jpg 768w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.039-1.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>As shown above, there are a variety of implementation methods<\/p>\n<p>&nbsp;<\/p>\n<h4>\u25a0 Compatible Platforms<\/h4>\n<p>For BISHAMON Enterprise, there are compatible SDKs for the following platforms.<\/p>\n<p>&nbsp;<\/p>\n<table class=\"aligncenter\" style=\"height: 525px; width: 694px;\" border=\"1\" align=\"center\">\n<caption>BISHAMON ENTERPRISE SDK Compatibility List<\/caption>\n<tbody>\n<tr>\n<th style=\"width: 304px;\" scope=\"col\">Platform<\/th>\n<th style=\"width: 186px;\" scope=\"col\">SDK1.6<\/th>\n<th style=\"width: 189px;\" scope=\"col\">SDK1.8<\/th>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">\n<div align=\"center\">DirectX9 \u00a0(32\/64bit)<\/div>\n<\/div>\n<\/td>\n<td style=\"width: 186px;\">\n<div align=\"center\">\u25ce(32bit only)<\/div>\n<\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">DirectX11 (32\/64bit)<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">OpenGLES 2.0 (iOS\/Android)<\/div>\n<\/td>\n<td style=\"width: 186px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">OpenGLES 3.0 (iOS\/Android)<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px; text-align: center;\">\u25ce<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">Metal for iOS<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px; text-align: center;\">\u25ce<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">OpenGL 2.2<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">OpenGL 4.3<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">PlayStation 3<\/div>\n<\/td>\n<td style=\"width: 186px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">PlayStation 4<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">PlayStation Portable<\/div>\n<\/td>\n<td style=\"width: 186px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<td style=\"width: 189px;\"><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">PlayStation Vita<\/div>\n<\/td>\n<td style=\"width: 186px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">Nintendo 3DS<\/div>\n<\/td>\n<td style=\"width: 186px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">Nintendo Switch<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px; text-align: center;\">\u25ce<\/p>\n<p style=\"text-align: center;\">(scheduled for release)<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">Wii U<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">XBOX 360<\/div>\n<\/td>\n<td style=\"width: 186px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<td style=\"width: 189px;\"><\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">&#8211; Confidential &#8211;<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px;\">\n<p style=\"text-align: center;\">(scheduled for release)<\/p>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 304px;\">\n<div align=\"center\">&#8211; Confidential &#8211;<\/div>\n<\/td>\n<td style=\"width: 186px;\"><\/td>\n<td style=\"width: 189px; text-align: center;\">(scheduled for release)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<table class=\"aligncenter\" style=\"height: 315px; width: 700px;\" border=\"1\" align=\"center\">\n<caption>BISHAMON Enterprise Game Engine Compatibility List<\/caption>\n<tbody>\n<tr>\n<th style=\"width: 311px;\" scope=\"col\">Game Engine<\/th>\n<th style=\"width: 187px;\" scope=\"col\">SDK1.6<\/th>\n<th style=\"width: 190px;\" scope=\"col\">SDK1.8<\/th>\n<\/tr>\n<tr>\n<td style=\"width: 311px;\">\n<div align=\"center\">proprietary engine<\/div>\n<div align=\"center\">(proprietary engine based on C++)<\/div>\n<\/td>\n<td style=\"width: 187px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<td style=\"width: 190px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 311px;\">\n<div align=\"center\">OROCHI<\/div>\n<div align=\"center\">(Silicon Studio Corporation)<\/div>\n<\/td>\n<td style=\"width: 187px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<td style=\"width: 190px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 311px;\">\n<div align=\"center\">PhyreEngine<\/div>\n<div align=\"center\">(PS4\/PSVita)<\/div>\n<\/td>\n<td style=\"width: 187px;\"><\/td>\n<td style=\"width: 190px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 311px;\" height=\"35\">\n<div align=\"center\">Cocos2d-X 2.x\/3.x<\/div>\n<div align=\"center\">(OpenGLES 2.0 \/ 3.0)<\/div>\n<\/td>\n<td style=\"width: 187px;\"><\/td>\n<td style=\"width: 190px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<tr>\n<td style=\"width: 311px;\">\n<div align=\"center\">Unity3d<\/div>\n<div align=\"center\">(DX9\/DX11\/Mac\/iOS\/Android<\/div>\n<div align=\"center\">\/PS4\/Nintendo Switch)<\/div>\n<\/td>\n<td style=\"width: 187px;\">\n<div align=\"center\">\n<p>\u25ce<br \/>\n(not compatible w\/DX11)<\/p>\n<\/div>\n<\/td>\n<td style=\"width: 190px;\">\n<div align=\"center\">\u25ce<\/div>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<p>We are preparing for new platforms other than those listed above.<\/p>\n<p>&nbsp;<\/p>\n<h4>\u25a0 Differences between SDK1.6 and SDK1.8<\/h4>\n<p align=\"center\"><a href=\"http:\/\/www.matchlock.co.jp\/corporation\/images\/BISHAMON_SDK_v1_8.028.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1572 size-medium\" src=\"http:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.028-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.028-1-300x225.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.028-1-768x576.jpg 768w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.028-1.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/www.matchlock.co.jp\/corporation\/images\/BISHAMON_SDK_v1_8.028.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1573 size-medium\" src=\"http:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.029-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.029-1-300x225.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.029-1-768x576.jpg 768w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.029-1.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>SDK 1.6<\/strong><br \/>\nSDK1.6\u00a0has been used in numerous game\u00a0titles\u00a0and is a long-term favorite.\u00a0 Links to libraries make it comparatively simple to use.<br \/>\nHowever, due to\u00a0requests for enhanced\u00a0extensibility and flexibility based on the circumstances of particular game engines and titles as well as\u00a0advances in hardware, there was a need to\u00a0create an environment for\u00a0better\u00a0performance with\u00a0an\u00a0upgraded version.<\/p>\n<p>At the end of 2012,\u00a0SDK1.7 was released with these improvements.\u00a0 However, for new\u00a0applications with respect to\u00a0DX11, further extensibility and flexibility enhancements were made and SDK1.8 was released in Summer 2013.<\/p>\n<blockquote>\n<blockquote><p>&nbsp;<\/p>\n<p><strong>SDK 1.8.2 and prior<\/strong><br \/>\nIn\u00a0SDK1.8, since the\u00a0CORE layer and GXD layer\uff08Graphics Device layer) are separate, almost all\u00a0the assets and know-how that have been\u00a0accumulated over the years can continue to be utilized while extensibility enables flexible integration with\u00a0development environments including a variety of\u00a0game engines and platforms.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SDK 1.8.4<\/strong><\/p>\n<p>On the flip side of greatly improved extensilibity in\u00a0SDK1.8.2, we responded to requests for more simplified\u00a0integration and further\u00a0decreased\u00a0memory usage with the release of\u00a0SDK1.8.4.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>SDK 1.9.0\uff08Beta Version\uff09<\/strong><\/p>\n<p>Motion may be applied to preview models while confirming\u00a0the attached\u00a0effects during the design process.<\/p>\n<p>Implementation and Evaluation<\/p>\n<p>By agreeing to the\u00a0Evaluation License Agreement and receiving an agreement notification,\u00a0we issue a 1-month free\u00a0evaluation license.\u00a0 The SDK necessary for the\u00a0evaluation with the relevant platform\u00a0is indicated\u00a0.\u00a0 If the free\u00a0evaluation exceeds 1 month or you want to match the evaluation with prototype development, paid evaluation licenses are also available.\u00a0 During these license periods, you can evaluate the software.<\/p><\/blockquote>\n<\/blockquote>\n<p>&nbsp;<\/p>\n<h4>\u25a0 Contract Process<\/h4>\n<p>The contract process is as follows.<\/p>\n<p align=\"center\"><a href=\"http:\/\/www.matchlock.co.jp\/corporation\/images\/BISHAMON_SDK_v1_8.041.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1577 size-medium\" src=\"http:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.041-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.041-1-300x225.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.041-1-768x576.jpg 768w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.041-1.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/www.matchlock.co.jp\/corporation\/images\/BISHAMON_SDK_v1_8.041.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1578 size-medium\" src=\"http:\/\/www.matchlock.co.jp\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.042-1-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.042-1-300x225.jpg 300w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.042-1-768x576.jpg 768w, https:\/\/www.matchlock.co.jp\/corporate\/wp-content\/uploads\/2017\/08\/BISHAMON_SDK_v1_8.042-1.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>Implementation and Evaluation<\/strong><\/p>\n<p>By agreeing to the\u00a0Evaluation License Agreement and receiving an agreement notification,\u00a0we issue a 1-month free\u00a0evaluation license.\u00a0 The SDK necessary for the\u00a0evaluation with the relevant platform\u00a0is indicated\u00a0.\u00a0 If the free\u00a0evaluation exceeds 1 month or you want to match the evaluation with prototype development, paid evaluation licenses are also available.\u00a0 During these license periods, you can evaluate the software.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>About Contracts<\/strong><\/p>\n<p>The following are the different types of contracts.<\/p>\n<p>&#8211; Master Licensing Agreement: contract that stipulates all common provisions<br \/>\n&#8211; Software Licensing Agreement\uff1acontract for each project<br \/>\n&#8211; Non-Disclosure Agreement\uff08NDA)<br \/>\n&#8211; Memorandum of Understanding&#8211;Elimination of Anti-Social Forces<br \/>\n&#8211; License and Support Period Extension Notification: this notification is for contacting us to extend the period before the license\/support period ends<\/p>\n<p>Upon concluding a Master Licensing Agreement and Software Licensing Agreement, the official software license and support will start on the designated date. \u00a0Before the license ends, it is possible to extend it depending on your needs.\uff08Note that separate fees apply to extensions.)<\/p>\n<h4><\/h4>\n<h4><\/h4>\n<h4>\u25a0 Licensing Fees<\/h4>\n<p>Depending on the business and circumstances, licensing fees may vary. \u00a0Please inquire below to consult with us.<\/p>\n<h4><\/h4>\n<h4><\/h4>\n<h4>\u25a0 License Period<\/h4>\n<p>Normally, the license period is as follows.<\/p>\n<table class=\"aligncenter\" style=\"height: 193px; width: 377px;\" border=\"1\" align=\"center\">\n<caption>BISHAMON Enterprise License Period<\/caption>\n<tbody>\n<tr style=\"height: 66px;\">\n<th style=\"width: 163.765625px; height: 66px;\" scope=\"col\">Platform<\/th>\n<th style=\"width: 203.25px; height: 66px;\" scope=\"col\">Usage Period\/<br \/>\nSupport Period<\/th>\n<\/tr>\n<tr style=\"height: 40px;\">\n<td style=\"width: 163.765625px; height: 40px;\">\n<div align=\"center\">Normally<\/div>\n<\/td>\n<td style=\"width: 203.25px; height: 40px;\">\n<div align=\"center\">\uff12 Years<\/div>\n<\/td>\n<\/tr>\n<tr style=\"height: 50px;\">\n<td style=\"width: 163.765625px; height: 50px;\">\n<div align=\"center\">Smartphone<br \/>\n(Unity\/Cocos2d-x)<\/div>\n<\/td>\n<td style=\"width: 203.25px; height: 50px;\">\n<div align=\"center\">1 Year<\/div>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p style=\"text-align: center;\">Caution\uff09Separate fees apply for extending the license period.<\/p>\n<p>The licensing period for smartphone is 1 year, since the number of platforms are numerous and most projects end within 1 year.<\/p>\n<h4><\/h4>\n<h4><\/h4>\n<h4>\u25a0 Regular Support and Priority Support<\/h4>\n<p><strong>Regular Support<\/strong><\/p>\n<p>Regular support consists of the following.<\/p>\n<p><span style=\"color: #993300;\">&#8211; Investigation and handling of issues that arise<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Providing the newest version (Tool\/SDK) during the support period<\/span><\/p>\n<p>We also handle requests for additional functions. \u00a0However, since we receive requests from many customers, the most effective improvements are undertaken first. \u00a0Accordingly, it is not possible to promise the timing of certain implementations. \u00a0Depending on the circumstances, however, if a certain request is absolutely necessary to your project Priority Support is available.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Priority Support\uff08separate fees apply\uff09<\/strong><\/p>\n<p>In addition to Regular Support, adding separate Priority Support is possible.<br \/>\nWith Priority Support, the following services are available.<\/p>\n<p><span style=\"color: #993300;\">&#8211; Requests for schedule management<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Additional further functionality earlier than planned\uff08early handling of road map\uff09<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Provide PC version runtime for development<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Client visits to handle emergencies\uff08within Japan only\uff09<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Provide test versions after ensuring they are stable<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Focused approach to additional runtime functionality and short-term stability<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Provide \u00a0support via chat<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Regular meetings about 1 time a month\uff08for areas outside the Kanto Region, they will be handled via Skype\uff09<\/span><br \/>\n<span style=\"color: #993300;\"> &#8211; Other special support<\/span><\/p>\n<p>We would appreciate your inquires, so please consult with us.\n<\/p><\/div>\n<h4>\u25a0 Corporate Contracts\/Evaluation Version Requests<\/h4>\n<p>Please request bids or evaluation versions, please click on the button below.<\/p>\n<p class=\"btn_contact\"><strong><a href=\"\/contact_evaluation\">Request BISHAMON Enterprise Evaluation<\/a><\/strong><\/p>\n<p><\/p>","protected":false},"excerpt":{"rendered":"<p>The following is an introduction to BISHAMON Enterprise. BISHAMON is a versatile realtime 3D particle effect tool \uff06 middleware. BISHAMON consists of an effect designer-friendly authoring tool and a programmer-friendly SDK. &nbsp; &nbsp; &nbsp; \u25a0 Corporate Contracts Licenses are available for corporate entities. \u00a0License contracts are required on a per title, per platform basis. \u00a0There&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":26,"menu_order":30,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2500","page","type-page","status-publish","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/pages\/2500","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/comments?post=2500"}],"version-history":[{"count":92,"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/pages\/2500\/revisions"}],"predecessor-version":[{"id":6746,"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/pages\/2500\/revisions\/6746"}],"up":[{"embeddable":true,"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/pages\/26"}],"wp:attachment":[{"href":"https:\/\/www.matchlock.co.jp\/en\/wp-json\/wp\/v2\/media?parent=2500"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}