Books
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Introduction to BISHAMON Game Effect Design
Release of Hidekazu 2014/5/28
- Explanation (Quoted from introduction page)
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It is a textbook that you can learn in full swing from the foundation about effects that can be used for newcomer education of game companies. Until now, the effects of games are often made by in-house tools for each company, and we were unable to know the know-how of how we are producing. For this reason, there are few textbooks that can be learned comprehensively about effects, and newcomer education was also serious. This book uses the effect tool “BISHAMON” for professionals that anyone can use, and while actually producing textures and effects, it has basic knowledge that is well-known at game development sites, and this only I fully describe everything from design, material creation, implementation. Sample data download service included.
- Author
- Moko ("Game Effect Designer's Blog") Makoto Goto (Match Lock) EIKI '(iLLuCalab - Yuko no Uta -) It will be (え ー で す す す) Apprentice D
- Publisher
- Hidekazu system
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BISHAMON Game Effect Design Recipe
Release of Hidekazu 2015/6/16
- Explanation (Quoted from introduction page)
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Do you know how to make effects such as lightning, flare, magic, slashing, recovery scenes, save points, rain, etc. with the game? This book is a BISHAMON effect designer training recipe that explains the creation know-how of game effects practiced by professional creators in the field in an easy-to-understand manner. If you are a beginner, “ Introduction to BISHAMON Game Effect Design “, more practical techniques and design For those who want to acquire expression, this book is recommended.
- Author
- Agni · Flare Corporation Match lock Co., Ltd. Makoto Goto
- Publisher
- Hidekazu system
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