Books
    • Introduction to BISHAMON Game Effect Design

      Release of Hidekazu 2014/5/28

      Explanation (Quoted from introduction page)

      It is a textbook that you can learn in full swing from the foundation about effects that can be used for newcomer education of game companies. Until now, the effects of games are often made by in-house tools for each company, and we were unable to know the know-how of how we are producing. For this reason, there are few textbooks that can be learned comprehensively about effects, and newcomer education was also serious. This book uses the effect tool “BISHAMON” for professionals that anyone can use, and while actually producing textures and effects, it has basic knowledge that is well-known at game development sites, and this only I fully describe everything from design, material creation, implementation. Sample data download service included.

      Author
      Moko ("Game Effect Designer's Blog") Makoto Goto (Match Lock) EIKI '(iLLuCalab - Yuko no Uta -) It will be (え ー で す す す) Apprentice D
      Publisher
      Hidekazu system
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    • Adobe CC After Effects & Master of Plugins with BISHAMON Beginner

      Creek & River Co., Ltd.

      Commentary
      This is the latest e-book of After Effects by Kenji Sumonomi who wrote Japan's first AE specialized book "Adobe After Effects Masters" in 1998. It is a magazine composition optimized for viewing on various tablets such as iPhone / iPad, Kindle, Kobo, Android etc. It also explains the latest AE plug-in from the foundation of After Effects, CINEMA 4D of 3DCG software, BISHAMON of game effect creating software. It is a beginner version which is the best configuration for people who operate After Effects and CINEMA 4D etc for the first time.
      
      
      Author
      By Kenji Somiya
      Publisher
      Creek & River Co., Ltd.
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