Create a “distortion effect” with quad emitter

Create a quad emitter “yugami1” from the effect root as shown in the figure.

 

Prepare 2 types from from the “yugami1″ texture.

wa.png・・・texture to be distorted

yugami.png・・・”displacement map” for distortion

Input the following settings for quad emitter “yugami1”.

Basic Settings

Life”20″

Life Random Range”5″

GenerateNumber Generated “5”

 

Interval “2”

Interval Random Range “1”

 

Move

Move Type “Newton Dynamics”

Random Range (Value) “XYZ1.0”

Rotate

Rotate Type “Newton Dynamics”

Random Range (Value) “Z180”

Scale

Scale Type “Curve-Value”

Square “ON”

Random Range (Value) “X5”
Timeline “X2->14 gets gradually larger”

 

Color

Color Type “Curve”

Vertex “Set Curve Upper Left Only”

Timeline “goes from white→aqua→bright blue and vanishes ”

**In this way, apply a color with “Vanish”, the residual image remains but looks like it disappears, and produces an appearance of transparency.
Blend

Blend Type “Trans Add”
Alpha Type “Curve”

Input settings for gradually appearing, suddenly disappearing, and leaving a final afterglow.

 

Material

Image Type “Distortion”

 

Texture1

Image file name “wa.png”

 

Texture2

Image file name “yugami.png”

 

Using the above settings results in this kind of image.

 


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