BISHAMON TOOL Online manual
How to use

 

Getting Started

Summary

Main Functions

Requirements

About BISHAMON Introductory

 

 

Basic Operations

View Operations

1.Getting Started “Settings” and “Database Folder”Specify Database Folder”

2.Add Effect Emitter

3.Set Particles to be Generated

4.Apply Images to Particles

5.Cutting Images

6.Add

7.Add Color

 

Move

1.Set Generating Position of Particles

2.Set More Complex Movements

 Speed

 Acceleration

3.Review: Create Flame that Flares Up and Gradually Dies Down

 

Null Emitter

1.Make a Child Particle with Null Emitter

2.Billboard Settings

 

 

 

Field

Create Converging Particles with Goal Field

 

Mass Particles

 

Creating 3D Data

 

Distortion (Deform)

 

Stripes

 

Tool details Q&A

 

BISHAMON in Detail

Window Names

Menu Bar and Tool Bar

View

・Play Control

・Browser

・Schematic

・Command History

・Render View

・Scene View

・Timeline

・Database

・Inspector

 Basic Settings

 Generate

 Generate-Shape

 Move

 Rotate

 Scale

 Color

 Blend

 Material

 Distortion Displacement Maps

 Model

 Texture 1 and Texture 2

 Texture 1 and 2-color Scale

 Move Texture 1 and Texture 2

 Rotate Texture 1 and Texture 2

 Scale Texture 1 and Texture 2

 Deformation

 Details

 Falloff

・Generate Textures

・Field

・Root Settings

・Mass Particles

・Root Settings

・Node Summary

Frequently Asked Questions (FAQ)

Continuous playing results in BISHAMON running gradually slower and slower.

Model related bugs

Plug-ins for Model Data in .dae and .fbx file formats

Where are setting files saved?

Constraints on Mass Particles

What units does BISHAMON use?

Camera Data

Impact of Parent Nodes on Alpha Values

Multiple Effect Routes and Converting to bmb Format

Does not start with an error message

 

 

Files with Default Values

List of Shortcut Keys

Files with Default Values

Known Issues

Online manual update history

 

 

 


 

「BISHAMONではじめる

ゲームエフェクト作成」

出版社:工学社

 

This online manual has
been extensively revised and
revised to a book! Please
see here also.

 


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