Introduction to BISHAMON Game Effect Design
Release of Hidekazu 2014/5/28
- Explanation (Quoted from introduction page)
It is a textbook that you can learn in full swing from the foundation about effects that can be used for newcomer education of game companies. Until now, the effects of games are often made by in-house tools for each company, and we were unable to know the know-how of how we are producing. For this reason, there are few textbooks that can be learned comprehensively about effects, and newcomer education was also serious. This book uses the effect tool “BISHAMON” for professionals that anyone can use, and while actually producing textures and effects, it has basic knowledge that is well-known at game development sites, and this only I fully describe everything from design, material creation, implementation. Sample data download service included.
- Moko ("Game Effect Designer's Blog") Makoto Goto (Match Lock) EIKI '(iLLuCalab - Yuko no Uta -) It will be (え ー で す す す) Apprentice D
- Hidekazu system