Create a “distortion effect” with quad emitter
Create a quad emitter “yugami1” from the effect root as shown in the figure.
Prepare 2 types from from the “yugami1″ texture.
wa.png・・・texture to be distorted
yugami.png・・・”displacement map” for distortion
Input the following settings for quad emitter “yugami1”.
Basic Settings
Life”20″
Life Random Range”5″
GenerateNumber Generated “5”
Interval “2”
Interval Random Range “1”
Move
Move Type “Newton Dynamics”
Random Range (Value) “XYZ1.0”
Rotate
Rotate Type “Newton Dynamics”
Random Range (Value) “Z180”
Scale
Scale Type “Curve-Value”
Square “ON”
Random Range (Value) “X5”
Timeline “X2->14 gets gradually larger”
Color
Color Type “Curve”
Vertex “Set Curve Upper Left Only”
Timeline “goes from white→aqua→bright blue and vanishes ”
**In this way, apply a color with “Vanish”, the residual image remains but looks like it disappears, and produces an appearance of transparency.
Blend
Blend Type “Trans Add”
Alpha Type “Curve”
Input settings for gradually appearing, suddenly disappearing, and leaving a final afterglow.
Material
Image Type “Distortion”
Texture1
Image file name “wa.png”
Texture2
Image file name “yugami.png”
Using the above settings results in this kind of image.