Adjusting Emitters

Let’s make each of the emitters visible and replay them.
This time you will crate a “Hit Effect” so check whether
 

・anything appears to be touching

 

・there is momentum

 

・the length of afterglow is appropriate

 

And, if the effect is to be used in a game, check that the burden on the CPU and GPU is not too much.

 

These are the results for each of the emitter adjustments.


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