Adjusting Emitters

Let’s make each of the emitters visible and replay them.
This time you will crate a “Hit Effect” so check whether

・anything appears to be touching


・there is momentum


・the length of afterglow is appropriate


And, if the effect is to be used in a game, check that the burden on the CPU and GPU is not too much.


These are the results for each of the emitter adjustments.