Adjusting Emitters
Let’s make each of the emitters visible and replay them.
This time you will crate a “Hit Effect” so check whether
・anything appears to be touching
・there is momentum
・the length of afterglow is appropriate
And, if the effect is to be used in a game, check that the burden on the CPU and GPU is not too much.
These are the results for each of the emitter adjustments.