Texture 1 and Texture 2
Picture Name

 

Specify the texture to apply to particles. Click on the ellipse “…” to open the folder indicated in the Database Folder.
Supported file formats are .dds, .png, .tga, and .bmp(.png recommended).
Other file formats may be supported.

 

 

 

Addressing

 

Enabled only when an “Animation” is a “Pattern”. Set the pattern of the texture.
Set the width and height of the texture pattern of the pattern you want to cover the object.
Example:X0 Y0 Width2 Height2

Clamp Stretch the pixel edges and display
Repeat Display over and over
Mirror Display upside down and left and right

 

Filter

 

Select texture edge processing type.

Linear Create gradation of edge
Nearest Sharpen the edge

 

Center Point

 

Set the center point of a texture.

 

Mapping Type

 

Basic Basic settings
Projection Settings to display distortions

 


 

Animation

 

Crop Create textured flip-book animation. Enable “Crop” and specify the size.
Pattern Set ID for texture and create a flip-book animation manually.

 

■Time Scale
Set the percentage the video proceeds in 1 frame.

■Start Time Random Range
Set the start time to random. Utilize when using multiples of the same patter.

■X Inversion and Y Inversion
Invert texture along each axis or set to invert randomly.

■Crop Random
For animations that are cropped and have a pattern applied to them, apply settings to randomize the cut area.

■Crop
Juxtapose a texture and images of the same size.
Change the size with Crop and change the switching speed of the animation.
You can create flip animations automatically like this.

■Crop Time Units
Set how many frames make up 1 cropped drawing.

■Pattern
Set Texture ID and create animation.
“Addressing”, “Animation Speed”, and “Pattern Window” are enabled.


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