Files

 

New [CTRL] + N Start a new file
Open [CTRL] + O Open a bmsln file
Open recent solution [CTRL] + [SHIFT] + F Open recent file
Save [CTRL] + S Save data you are currently working on
Save as [CTRL] + [SHIFT] + A save file your are currently working on with a new file name (open the Save settings window)
Export Export bmsln file to specified folder Export bmsln file to specified folder
Convert convert to bmb binary file **Note: When there are multiple effect routes, only the first BMSLN file generated may be used to convert to a binary format.
Import camera file Import camera file in .dae or .fbx file formats
Quit Close BISHAMON application

 

■Importing Camera Files

 

Camera animations are compatible with all of the following parameters. For Version 1.6 and older animations were compatible with only camera position and camera perspective.

 

・Camera position
・Camera perspective
・Camera up vector
・View angle

 

Accordingly, camera animations created with MAYA can be used as is and previewed.

 

Select a camera animation file by going to “File” → “Camera File Import”.
Here is where you can specify the file format as .dae or .fbx. It’s necessary to include camera animation data in these model files.

 

To switch to a camera animation, switch to the camera file you imported from the Scene View window’s “Free Camera” and the camera animation
will be shown in Scene View.

 


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