Null Emitter Top > BISHAMON TOOL Online manual > Basic Operations > Null Emitter Null Emitter 1.Make a Child Particle with Null Emitter 2.Billboard Settings Tweet Menu BISHAMON TOOL Online manual Getting Started Summary Main Functions Requirements About BISHAMON Introductory Basic Operations View Operations 1.Getting Started “Settings” and “Database Folder”Specify Database Folder” 2.Add Effect Emitter 3.Set Particles to be Generated 4.Apply Images to Particles 5.Cutting Images 6.Add 7.Add Color Move 1.Set Generating Position of Particles 2.Set More Complex Movements Speed Acceleration 3.Review: Create Flame that Flares Up and Gradually Dies Down Null Emitter 1.Make a Child Particle with Null Emitter 2.Billboard Settings Tutorial list Create Magic Square Effects 1.Prepare Models 2. Import Models 3.Set Movement for Cylindrical Light 4. Add Circles and Particles that Float Up from the Ground Shooting Saving Images Saving a sequence image Saving Video Field Create Converging Particles with Goal Field Mass Particles 1.Create 3D Model Forms 2.Create a null emitter. Add rotation here. 3.Create Focused Light 4.Create Surrounding Particles 5. Finish Creating 3D Data Creating Textures, Applying them to Models with MAYA Exporting .dae Files Export .fbx Files Importing with BISHAMON Distortion (Deform) Create a “distortion effect” with quad emitter Adjust “Distortion” Copy and Replace with Different Texture Adjusting Emitters Stripes Generating Stripe Effects 1.Create Stripes 2.Create Main Stripes 3.Add Stripe Elements that Spiral 4.Add Other Elements Create an Explosion-like Stripe Effect Create a Concentrated Stripe Effect BISHAMON in Detail Window Names Menu Bar and Tool Bar Files Edit Display Settings Help Layout View Play Control Browser Schematic Command History Render View Scene View Timeline Database Inspector Basic Settings Generate Generate-Shape Move Rotate Scale Color Blend Material About distortion Model Texture 1 and Texture 2 Texture 1 and 2-color Scale Move Texture 1 and Texture 2 Rotate Texture 1 and Texture 2 Scale Texture 1 and Texture 2 Deformation Details Falloff Generate Textures How to Use(Basics) How to Use(Examples) Node / Painter Nodes / Filters Node/Combine Database Field Gravity Attraction-Repulsion Deceleration Wind Collision Goal Vortex Root Settings Mass Particles BackgoundRoot Node Summary Frequently Asked Questions (FAQ) Continuous playing results in BISHAMON running gradually slower and slower. Model bug Plug-ins for Model Data in .dae and .fbx file formats Where are files saved? Constraints on Mass Particles I want to make an effect like smoke from a steam engine What units does BISHAMON use? Camera Data Impact of Parent Nodes on Alpha Values Multiple Effect Routes and Converting to bmb Format BISHAMON which had been operating until now gives an error message and does not start How is the personal and corporate version of BISHAMON different? Inquiry about personal version Other information List of Shortcut Keys Files with Default Values Old online manual Latest Update